bout
Time Flux Sonic is my second character and his primary purpose was to be a character that
showed the history of Sonic. I wasn't too sure on how I would do that though. So I thought
to use the sprites from the various Sonic games that I knew about at the time and make attacks
from and/or based on them.
His secondary purpose was to teach me different palette and palette setting techniques. I
ripped and recolored all of his sprites myself, since asking somebody to do it for me sounded
ridiculous especially since I didn't have an idea of how I wanted it all to play out in the end.
You can adjust his A.I. by opening TFSonic.cmd in notepad, searching for v = 59 and changing
he value accordingly. Theres also a smaller (true sprite size) version, just use the RCTFS.def
instead of the other one.
hangelist[Beta to Ver 1]
All moves and effects added
AI Added
[Ver 1 to Ver 1.2]
Fixed infinite priority on attacks
Hitsparks no longer linger in Time Flux
Fixed Pinball persistence problem
-- Now hits fallen enemy
Made a serparate CMD for harder AI
Increased the volume of some sounds
Tele Kick no longer loops on highjump enabled stages
[Ver 1.2 to Ver 1.8]
Fixed enemy dissappearing when charged Spin Dash hits.
Glove Flick now hits tripped and falling enemies.
Completely re-coded basic moves to introduce, non
spammy, stricter combo system, hitvels to match.
Added more Guests to Guest Appearance.
-- Added gethit and win states.
Added recoverability from grabs.
Completely recoded every move.
Added legacy palettes.
Added more sounds.
Added Attack clash and Flux Clone.
Reduced invulnerability on Hyper Spin.
Added Blue Blazer.
Added Double Blazer.
Added Special win for Falcon Punch.
Added Cyclone Paradox and Spin Smash.
Added Teleport Back.
Re-coded the damage dampener.
Finished Adjustable AI.
[Ver 1.8 to Ver 2]
Removed Tele Kick.
Fixed coding in chronological order.
Normals no longer do chip damage.
Added special effects for perfect.
Added proper behavoir for combo after special spin
dash.
Changed hit effect of Hyper Spin Dash.
Replaced old taunt.
Holding back to cancel Spin Dash now ends with
skidding break.
Added second win state.
Added Hyper Homing Attack.
Fixed comestic errors.
Made some changes to the hit properties of some
attacks.
Added power gain to grabs, >.> whoops.
nding
redits
Virtualltek- For Fighter Factory/Ultimate, its teh greatest in convenience.
Capcom- For creating MVC(2)
BC- Too many things to list lol
Mr.Steve- Ichigo and Joe Sprites
SaturnCore- Huey Sprites
sMy Pancakes - The hilarious portrait
Woot2000- Ichigo Sounds and Dio sounds
Hi Tehk- Coming up with the stand animation, fucking
thank you. Also Hyper Homing Attack idea.
Genesis- Idea for Falcon Punch
Vash- Some palettes, your name is mixed with the ones you
made.
Black Chaos- Same as Vash
Staubhold- Same as BC.
Mortal Kombat Warehouse- Liu Kang sprites.
FreeSound.org - Various sounds.
Alejo & Grim - Luffy sprites.
Z4KaR1 - The perfect Werehog colors, they rock.
Damien from MFZ - Dancing Sonic sprites.
Seravy - Your revival techniques.
Cybaster - HTML idea, some javascript =p, and criticism.
Seravy - Your revial techniques.
If this character or anything else in this package is used for anything else besides
playing with in the M.U.G.E.N. application. Ask me for permission, its just seen as
considerate for my hard work. I could also point you in the right direction about
your question if you happen to be wrong about source info.
E-mail
My M.U.G.E.N. Corner for any of my other Mugen works.
isclaimer
I do not own the characters listed below they are the property of the company or person listed next to their names.
Jam Kuradoberi, Knuckles The Echidna, Sonic The Hedgehog - ![]()
Joe Higashi, Rasputin, Rolf - ![]()
Ken Masters - ![]()
Liu Kang - ![]()
Thwomp - ![]()
Monkey D. Luffy, Ichigo Kurosaki - Shonen Jump
Huey Freeman - ![]()
Odie - Jim Davis
Created by Hadoabuser.